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Rob Tomlinson
Rob Tomlinson
Senior Environment Artist
Arizona, United States

Summary

I'm a senior environment artist with over a decade of experience working in the video game industry.

Skills

3D ModelingHard Surface ModelingDigital SculptingRetopologyUV MappingTexture BakingPBR TexturingUnreal Material CreationUnreal BlueprintsSet DressingWorld Building

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
3DCoat
3DCoat
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag

Productions

    • Video Game
      Welcome to the Game III
    • Year
      2030
    • Role
      Freelance Environment Artist
    • Company
      Reflect Studios
    • Video Game
      Life Is Strange: Reunion
    • Year
      2026
    • Role
      Senior Environment Artist
    • Company
      Deck Nine Games
    • Video Game
      Life is Strange: Double Exposure
    • Year
      2024
    • Role
      Senior Environment Artist
    • Company
      Deck Nine Games
    • Video Game
      Life is Strange: True Colors
    • Year
      2021
    • Role
      Senior Environment Artist
    • Company
      Deck Nine Games
    • Video Game
      Life is Strange: Before the Storm
    • Year
      2017
    • Role
      Environment Artist
    • Company
      Deck Nine Games

Experience

  • Freelance Environment Artist at Reflect Studios
    US
    April 2025 - December 2025

    Welcome to the Game III (TBA)

    • Managed the entire environment art pipeline; including blockouts, modeling, texturing, material creation, lighting and visual effects.

    • Worked independently and self-managed to meet deadlines while working fully remote.

    • Coordinated with client about the goals and requirements of the project.

    • Utilized 3DS Max, Maya, Photoshop, Substance Painter and Unreal Engine 5.

  • Senior Environment Artist at Deck Nine Games
    US
    June 2020 - December 2024

    Life is Strange: True Colors (2021), Life is Strange: Double Exposure (2024), Life Is Strange: Reunion (2026)

    • Managed the creation of environment assets by modeling, unwrapping and texturing props, structures, and set dressing elements.

    • Supported team with environmental tech art such as Unreal materials, blueprints and PCG research and development.

    • Self managed and met deadlines while working fully remote; experience with Zoom, Slack, Confluence and Jira.

    • Wrote and maintained Confluence documentation for environment workflows and procedures.

    • Utilized 3DS Max, Zbrush, Photoshop, Substance Painter, Substance Designer and Unreal Engine 5.

  • Environment Artist at Deck Nine Games
    US
    November 2016 - June 2020

    Life is Strange: Before the Storm (2017)

    • Managed the creation of environment assets by modeling, unwrapping and texturing props, structures, and set dressing elements.

    • Took charge of Unreal shader and material development for the environment team.

    • Improved the asset pipeline by creating mask textures and procedural tools in Painter and assessing mid poly modeling workflows.

    • Utilized Maya, Zbrush, 3DCoat, Photoshop, xNormal, Toolbag 3 and Unity.

  • Hard Surface Artist at Razor Edge Games
    US
    May 2016 - October 2016

    Eden Falling (TBA)

    • Managed the creation of hard surface assets by modeling high and low-poly weapons, props and hero assets.

    • Worked independently and self-managed to meet deadlines on remote contract assignments.

    • Communicated and organized with the team and leads through online conference calls.

    • Utilized 3DS Max, xNormal and Unity.

  • Environment Artist at Arizona State University
    US
    March 2014 - September 2014

    M2D2: Merging 2 Discover 2morrow

    • Contract environment work for “M2D2: Merging 2 Discover 2morrow,” an educational game for special needs students and juvenile detention facilities in Arizona.

    • Utilized 3DS Max, Photoshop, xNormal and Unity.

  • Environment Artist at The Art Institute of Phoenix
    US
    July 2013 - March 2014

    Vermin! Radiation Roundup

    • Student development team working on “Vermin! Radiation Roundup,” a tower defense game created in a competitive environment.

    • Utilized 3DS Max, Photoshop, xNormal and Unity.